

Ramp➝Headshot
MolotovT SIDEA

CROSSHAIR

The fourth Molotov lineup provides another reference for clearing Headshot from an already secured A Ramp on Vertigo in CS2. This backup throw is valuable late in the round when there is no time to return to the usual pixel before starting the execute. Practice its flight time separately so the fire spreads before the entry appears in the defender's line.
