This guide contains the best Mirage lineups in CS2 for standard rounds and fast executes. The page is useful both for beginners learning basic smokes and Molotovs, and for players who need a quick reference for Mirage grenades.
On CS2Nades.gg, you can quickly open the lineup you need, watch the video, go to the dedicated grenade page, and build your own working set of Mirage smokes. Use this guide as a starting point, then move on to the detailed grenade cards.
T-Side Grenades
Below is a basic set of T-side grenades on Mirage: for A executes, B executes, and mid control. These lineups block the most common defensive positions and help you take key areas of the map more safely.
A-Site Execute
A set of grenades for a classic A execute through Ramp and Palace: smokes for Jungle, CT, and Stairs, plus Molotovs and an entry flash.
Smoke from T Roof to Jungle and Connector
Blocks two key defensive positions at once and makes it easier to execute A through Ramp or split through mid.
Smoke from A Ramp to Stairs
Isolates the player on Stairs and reduces pressure from the Jungle side of the site during an A execute.
Smoke from A Ramp to CT
Cuts off vision and rotation from CT Spawn, making the A bomb plant much safer.
Smoke from Palace to A Site
Helps take the site through Palace and blocks defenders’ vision from standard positions during the upper execute.
Molotov from Palace to Under Palace
Clears the close position under Palace and prevents a defender from playing an unexpected angle during the execute.
Molotov from Pit to A Site
Useful for clearing one of the standard spots on the site before planting the bomb or closing out the round.
Molotov from T Roof to Stairs
Prevents the defender from holding Stairs and works well with the Jungle/Connector smoke during a full A execute.
Flash from A Ramp to A Site
A quick entry flash that helps the first players take the site and clear close angles.
B-Site Execute
A set of smokes, Molotovs, and a flash for an execute through B Apps: blocking Kitchen, Bench, and Short, and clearing key positions on B.
Smoke from B Apps to Kitchen Window
Blocks vision from Kitchen Window and makes it harder for CTs to support quickly during a B execute.
Smoke from B Apps to Bench
Cuts off the player on Bench and makes trades easier when entering the site.
Smoke from B Apps to B Site
Provides extra cover on the site itself and helps plant the bomb under less pressure.
Smoke from B Apps to Short
Cuts off the rotation from Short and helps isolate players who remain on B Site.
Molotov from B Apps to Car
Clears a strong close position near Car and denies the defender a comfortable first-contact angle.
Molotov from B Apps to Back Site
Useful against a player on Back Site and helps finish the B execute after the first smokes land.
Flash from B Apps to B Site
A simple entry flash for trading the first defender and speeding up the site hit.
Mid Control
A classic set for controlling mid on Mirage: Window, Connector, Short, and a supporting flash. This is the foundation for mid splits, lurk rounds, and safer routes toward both bombsites.
Smoke from T Spawn to Window
One of the most essential smokes on Mirage: it removes the main defensive window position and opens up space to take mid.
Smoke from T Spawn to Connector
Helps limit vision from Connector and makes it easier to split A or apply pressure in the center of the map.
Smoke from T Spawn to Top Mid
Provides additional vision control early in the round and helps you take the central part of the map more safely.
Smoke from T Spawn to Short
Cuts off the player on Catwalk/Short and gives more freedom to move through Mid and Underpass.
Flash from Apps Ramp to Mid
A supporting flash for mid aggression that helps win the first contact or force the defense to fall back.
CT-Side Grenades
A set of useful smokes, Molotovs, and flashes for defending Mirage on the CT side: holding A, B, and Mid, taking early space, and slowing down enemy executes.
A-Site Defense
These grenades help slow down pushes from Ramp and Palace and allow you to defend A Site with less risk.
Smoke from CT Spawn to A Ramp Exit
Stops fast contact on A and forces Terrorists to spend extra time before entering.
Smoke from CT Spawn to Palace Exit
Holds back Palace and makes it harder for Terrorists to execute A from two directions at the same time.
Molotov from Triple Box to A Ramp Exit
Burns a strong attack route and helps stop an early A rush.
Flash from Jungle to A Ramp Exit
A defensive pop flash for stopping the attack and taking back initiative near Ramp.
B-Site Defense
Basic defensive grenades for holding B Apps and stopping a B Site execute.
Smoke from Kitchen to B Apps
Slows down the push from B Apps and gives time for rotation or defensive repositioning.
Smoke from CT Spawn to B Apps
Helps you play around early-round timing and reduces pressure on the solo B player.
Molotov from B Site to B Apps
Clears the close passage and works well against slow Apps executes.
Mid Defense
Grenades for holding Mid on the CT side: controlling Short, Window, and Underpass, as well as slowing down standard T-side smokes and mid pressure.
Smoke from CT Spawn to Short
Useful for early Short control and limiting mid splits.
Smoke from CT Spawn to Mid
A convenient smoke for slowing down early Terrorist pressure toward Mid.
Molotov from Jungle to Chair
Blocks one of the annoying Mid positions and helps contest the center of the map more safely.
Flash from Window Under Window
A quick defensive flash for contesting mid control and helping a teammate in Window or Connector.
FAQ: Mirage Grenades in CS2
Which Mirage smokes should I learn first?
If you are starting with the basics, you should first learn the Window smoke from T Spawn, the Connector smoke, the CT and Stairs smokes for an A execute, and Kitchen Window / Kitchen Door for B.
How can I practice Mirage lineups faster?
The best option is to practice grenades on a private map with binds and
noclip, then repeat them in short 5–10 minute sets. After that, open the dedicated grenade pages on CS2Nades.gg and watch the video for the specific lineup.
Where can I see all Mirage lineups?
On the
/map/miragepage, you can open the full grenade database for the map. This guide is useful as a shortened list of the most important lineups.
Is this guide suitable for beginners?
Yes. It includes a basic set of smokes, Molotovs, and flashes that covers the most common Mirage scenarios and helps you start using lineups in matches faster.

