Best Dust2 Nades in CS2

Best Dust2 Nades in CS2

Learn the best Dust2 nades in CS2: Xbox smoke, Mid Doors smoke, CT smoke, B Window and B Doors, Car molotov, Goose molotov and entry flashes.

Never Again
June 5, 202625 мин29 👁

This guide contains the best Dust2 lineups in CS2 for standard rounds and fast executes. The page is useful both for beginners learning basic smokes and Molotovs, and for players who need a quick reference for Dust2 grenades.

On CS2Nades.gg, you can quickly open the lineup you need, watch the video, go to the dedicated grenade page, and build your own working set of Dust2 smokes. Use this guide as a starting point, then move on to the detailed grenade cards.


T-Side Grenades

A basic set of T-side grenades on Dust2. The main goal is to avoid taking direct fights on long sightlines. The priority is to smoke Mid Doors/Xbox, take Long or Short toward A, and for B executes, synchronize Window + Doors + a flash from Tunnels.

Mid / Short Control

These grenades are needed for defaults, Short takes, and setting up a Mid-to-B split. This is where you should start learning Dust2, because Mid affects both A and B.

Smoke from T Spawn to Xbox

Blocks Xbox / part of CT Mid vision and allows the T side to move toward Catwalk/Short more safely. Use it at the start of a default, before going Short, before an A fake, or before a Mid-to-B split.

Команда в консоль
setpos -299.968750 -1161.931030 136.256561;setang -16.521105 90.546722 0.000000

Smoke from T Spawn to Mid Doors

Blocks vision through Mid Doors, reduces the risk of an AWP pick and wallbang damage. Use it for any default, safe movement into Lower/Mid, or hiding your round plan.

Команда в консоль
setpos -452.659668 -660.031799 174.561096;setang -10.086742 88.501434 0.000000

Smoke from T Spawn to CT Mid

Cuts off the AWP at the very start of the round and helps take Lower, Xbox, or prepare a split. It is also useful if the team decides to play B through Mid instead of only through Tunnels, because it blocks CT rotation from A after they get information.

Команда в консоль
setpos -403.780000 -1051.950000 164.740000;setang -12.100000 87.550000 0.000000

Smoke from Mid to CT

Blocks CT Spawn after Mid is taken and creates a timing window to move through Mid Doors toward B. Use it when Mid is already controlled and you need to execute B through Mid + Tunnels together.

Команда в консоль
setpos -641.236572 493.968689 72.578545;setang -23.641596 56.506374 0.000000

Smoke from Catwalk to CT Mid

Hides the move into CT Mid and allows the team to switch direction from A into a B split. Use it in the mid-round if Short has been taken, but A is locked down or CTs have rotated.

Команда в консоль
setpos -149.028564 1176.801270 63.277138;setang -0.276202 129.176697 0.000000

Long and A Site

These grenades are needed for A Long executes, taking Pit, and a full A-site utility setup. The CT smoke, Car Molotov, and Long flashes help block rotations, force defenders out of key positions, and safely move toward the bomb plant.

Flash from Outside Long to Long

Creates a timing window for the first contact at Long Doors and helps you avoid dry-peeking. Use it at the start of the round for fast Long control or to retake Long after a pause.

Команда в консоль
setpos 363.968750 -383.960327 66.726570;setang -7.039104 49.579628 0.000000

Smoke from Outside Long to CT

Cuts off CT Spawn / rotation and allows Ts to move toward the site more safely. Use it after taking Long, before entering A Site and planting the bomb.

Команда в консоль
setpos 222.67 -87.99 71.19;setang -40.81 65.46 0.00

Smoke from Long to CT

Serves the same purpose as the previous smoke, but it is thrown from Long and works well for a late A execute. Use it when you are executing Long late, when the Outside Long position is no longer available, or when the team is playing from Pit/Long.

Команда в консоль
setpos 516.030000 984.080000 64.350000;setang -53.190000 88.800000 0.000000

Molotov from Long to Car

Burns Car, one of the most dangerous close angles when entering from Long.

Команда в консоль
setpos 847.597229 790.031250 111.035896;setang 5.790187 54.692131 0.000000

Molotov from Short to Goose

Forces the player out of Goose so you do not have to clear a strong angle with a dry peek.

Команда в консоль
setpos 273.054962 1690.801147 105.145096;setang 0.653698 57.133892 0.000000

Flash from Short to A Site

Blinds close A Site, Ramp, and Goose, allowing players to exit from Catwalk. Use it for a synchronized Short execute, especially together with Long pressure.

Команда в консоль
setpos 255.464340 1515.969482 65.383614;setang -28.613382 61.013706 0.000000

B-Site Execute

For a B execute, the most important thing is to block Window and Doors, then burn deep positions and flash the entry. These grenades help you exit Tunnels without immediately taking duels against three angles.

Smoke from Outside Tunnels to B Window

Blocks Window and removes one of the main defensive / retake angles. Use it for any B execute from Upper Tunnels, especially against an AWP or fast CT rotation. Best combined with a B Doors smoke, Upper Tunnels to Fence Molotov, and Upper Tunnels to B Site flash.

Команда в консоль
setpos -1332.020142 491.933136 72.031250;setang -49.043560 88.884003 0.000000

Smoke from T Plat to B Doors

Blocks B Doors, cuts off rotation vision, and reduces the number of angles during the entry. Use it before a fast B rush or a full B execute together with the Window smoke.

Команда в консоль
setpos -1667.970000 -256.030000 192.060000;setang -14.690000 81.920000 0.000000

Smoke from Outside Tunnels to B Doors

Solves the same key task, but from a more natural Outside Tunnels position for a B utility setup.

Команда в консоль
setpos -1332.023926 491.954468 71.871246;setang -54.965591 88.335632 0.000000

Smoke from T Plat to B Plat

Cuts off B Plat / Back Plat and makes it harder for CTs to hold the entry from deep site positions.

Команда в консоль
setpos -1667.950000 -256.070000 192.060000;setang -20.810000 95.860000 0.000000

Molotov from Upper Tunnels to Fence

Burns Fence / deep B, where the anchor can wait out flashes and hold the execute. Use it before the first entry from Upper Tunnels, especially against passive B defense.

Команда в консоль
setpos -2185.97 1059.03 103.21;setang 9.46 64.00 0.00

Flash from Upper Tunnels to B Site

Flashes B Site and forces the anchor to turn away at the moment your team exits Tunnels.

Команда в консоль
setpos -1755.888306 1064.031250 96.814697;setang -19.773165 117.607086 0.000000

CT-Side Grenades

A basic set of CT-side grenades on Dust2. These grenades are useful not only for stopping rushes, but also for safer rotations.

Mid Defense and Rotations

Mid on Dust2 is dangerous because of wallbangs, fast split rounds, and late executes. CT grenades here are needed to hide rotations and regain control without dry-peeking.

Smoke from CT Spawn to Mid Doors

Blocks early information for the opponents in the center of the map and makes CT rotations safer. Use it at the start of the round to move between A/B/Mid without getting wallbanged and to hide your setup.

Команда в консоль
setpos 279.269379 2333.712402 -56.416878;setang -6.822823 -153.165176 0.000000

Smoke from CT Mid to Short

Blocks Short/Catwalk and disrupts fast A Short executes. Use it when Ts are taking Catwalk and the A player needs time to reposition or get help.

Команда в консоль
setpos -618.06 2515.18 -20.05;setang -45.04 -24.13 0.00

Smoke from CT Mid to B Tunnels

Helps the Mid player block Tunnels and gives the B anchor time to wait for support.

Команда в консоль
setpos -337.031372 2423.968750 -27.873589;setang -4.921763 -162.729691 0.000000

Flash from CT Mid to Mid Doors

Catches Ts near Mid Doors and gives CTs a window for information or first contact without a dry peek.

Команда в консоль
setpos -690.735168 2270.332764 -54.013802;setang -23.926960 -60.870724 0.000000

Long Defense and A Retake

On A, the key tasks are delaying the Long push, supporting repeat peeks with flashes, and using retake grenades on A Site. These lineups help you avoid giving up Long for free and retake the site after the bomb is planted.

Smoke from A Site to Long

Slows down an A-site hit through Long after getting information. Because of its unusual setup, this smoke can surprise opponents. Proper timing is important.

Команда в консоль
setpos 1069.030000 2411.970000 161.090000;setang -18.050000 -76.750000 0.000000

Smoke from Elevator to Long

A one-way smoke from Elevator for holding Long without taking an obvious fight.

Команда в консоль
setpos 1004.960000 2379.970000 85.830000;setang -55.250000 -86.300000 0.000000

Flash from CT to Long

Blinds Ts after the first contact on Long and helps a teammate in Pit/Long re-peek.

Команда в консоль
setpos 1062.572021 2038.028687 65.760681;setang -42.486073 -177.904205 0.000000

Molotov from CT Spawn to A Site

Forces Ts out of A Site / default positions and helps start the retake. Use it after the bomb is planted on A when you need to clear a strong post-plant angle.

Команда в консоль
setpos 526.742676 2072.028320 -52.278702;setang -23.171230 31.832676 0.000000

Flash from CT Spawn to A Site

Helps start the retake. Use it for an A retake through CT or to support the player entering first.

Команда в консоль
setpos 487.971069 2296.812988 -59.515945;setang -26.884764 -28.357899 0.000000

B-Site Defense and Retake

B Site is often lost because of fast contact through Tunnels. That is why CTs need a smoke for Upper Tunnel, a flash for B Entry, and a retake set through Window/Doors.

Smoke from CT to Upper Tunnel

Blocks Upper Tunnel, disrupts the timing of a B rush, and gives the anchor more time. Use it against frequent B rushes / anti-eco plays or after early information about a Tunnels push.

Команда в консоль
setpos -337.031372 2423.968750 -27.873589;setang -4.921763 -162.729691 0.000000

Flash from B Plat to B Entry

Helps the anchor counter-peek the Tunnels exit.

Команда в консоль
setpos -1774.62 2562.54 95.23;setang 5.34 -78.97 0.00

Molotov from B Window to B Site

Disrupts the plant and forces Ts to change position after entering.

Команда в консоль
setpos -1273.968750 2575.968750 128.820557;setang 0.807917 10.789516 0.000000

Molotov from B Doors to Back Plat

Burns Back Plat, one of the strongest T-side post-plant positions.

Команда в консоль
setpos -1062.031250 2070.031250 130.031250;setang 10.240048 136.725983 0.000000

Flash from B Doors to B Site

Creates a window to enter through B Doors and helps CTs avoid swinging one by one.

Команда в консоль
setpos -1056.97 2138.03 49.26;setang 7.70 168.23 0.00

FAQ: Dust2 Grenades in CS2

Which Dust2 lineups in CS2 should I learn first?

The first lineups you should learn are basic Mid and site-execute smokes: Xbox smoke, CT smoke from Long, Mid Doors smoke, B Doors smoke, and B Window smoke. These grenades are used most often in regular matches, Premier, and Faceit because they help you safely take Mid, execute A through Long or Short, and run fast B executes.

If you are just starting to learn Dust2 lineups, do not try to memorize every smoke, Molotov, and flash at once. It is better to start with 5–7 of the most useful grenades that actually appear in almost every match.

Which smokes are the most important for T side on Dust2?

The most important T-side smokes on Dust2 are Xbox Smoke, CT Smoke from Long, Mid Doors Smoke, CT Mid Smoke, and B Doors / B Window smokes. With these smokes, the T side can move toward Short more safely, cut off the Mid AWP, block CT during an A execute, and isolate defenders on B Site.

For most players, the first smoke to learn should be the Xbox smoke, because it opens the path to Short and helps control the center of the map without constantly risking death to an AWP through Mid.

Which grenades do you need for an A Long execute?

For an A Long execute in CS2, you usually need a CT smoke, a Car Molotov, and flashes for Long / A Site. The CT smoke cuts off rotation and vision from CT Spawn, the Car Molotov clears a strong position near the car, and the flashes help you pass Long Doors and take Pit or A Long.

If the team executes A without a smoke, defenders can easily stop the attack from CT, Ramp, Goose, or Short. That is why the Dust2 CT Smoke is one of the most important grenades for a full A Execute.

Which grenades do you need for an A Short execute?

For an A Short execute, CT Mid or CT smoke, Goose Molotov, A Site Molotov, and a flash from Short to A Site are useful. These grenades help cut off rotations, force the anchor out of Goose, and make the site entry easier.

A Short Execute on Dust2 works especially well if the team has already taken Mid and forced CTs to worry about both A and B. In this scenario, Short utility can quickly turn Mid control into a full A execute.

Which grenades do you need for a fast B execute on Dust2?

For a fast B Execute on Dust2, you need smokes for B Doors and B Window, Molotovs for Back Plat / B Plat, and flashes from Upper Tunnels. Smokes block the most dangerous sightlines, Molotovs force defenders out of cover, and flashes allow teammates to exit Tunnels more safely.

Without flashes, a fast B hit often turns into a dry rush through a narrow choke point. That is why even a simple flash from Upper Tunnels can greatly increase the chance of a successful B Site execute.

Which Molotovs are the most useful on Dust2?

The most useful Molotovs on Dust2 are the Car Molotov on A Long, Goose Molotov during an A execute, B Plat / Back Plat Molotovs for B executes, and Molotovs for Mid Doors or Catwalk control. These grenades do not just deal damage — they force opponents out of strong positions.

Molotovs are especially important against players who like to hold closed angles: Car, Goose, Back Plat, Fence, B Plat, and positions near doors. A good Molotov saves time on clearing angles and makes the team’s entry safer.

Which flashes should I learn on Dust2?

On Dust2, you should learn a Long flash for taking A Long, a flash from Short to A Site, flashes from Upper Tunnels to B Site, and CT flashes for supporting a teammate on Long or B. These flashes often decide the first contact and allow you to enter under blind pressure instead of dry-peeking.

For solo play, simple pop flashes that do not require perfect team timing are especially useful. In team play, it is better to use support flashes: one player throws, and another player immediately swings for contact.

Which grenades are useful for CT side on Dust2?

On CT side Dust2, useful grenades include smokes for stopping Long, Short, Mid, and B Tunnels, Molotovs for delaying the attack, and flashes for retakes or aggressive peeks. CT utility on Long, Mid Doors, Upper Tunnels, and B Site is especially important.

The main goal of CT-side grenades is not always to kill the opponent immediately, but to slow down the attack, take space, and give teammates time to rotate. That is why defensive smokes and Molotovs are often more valuable than trying to take a dry duel.

How do you practice Dust2 lineups in CS2?

The best way to practice Dust2 lineups is on a separate server with grenade practice commands enabled. We have a separate guide on how to practice lineups.

First, learn the position, crosshair placement, throw type, and result of the grenade. Then repeat the lineup several times in a row without hints. After that, try using the grenade in a regular match or Premier.

It is important to practice not only the throw itself, but also understanding the situation: when you need an Xbox smoke, when it is better to throw a CT Smoke, when to use a Car Molotov, and when a flash is more useful than a smoke. A good lineup only works when you understand why you are using it.

How many Dust2 grenades do you need to know for normal play?

For comfortable Dust2 play, it is enough to know around 10–15 main grenades: several Mid and A smokes, 2–3 grenades for B Executes, a couple of Molotovs for popular positions, and a few simple flashes. This is already enough to avoid playing Dust2 only through aim duels.

Advanced players should gradually add situational grenades: smokes for Mid-to-B splits, CT retake grenades, fake smokes, and Molotovs for clearing specific positions. But it is better to start with basic and reliable lineups.

Can you play Dust2 without knowing lineups?

You can play Dust2 without knowing lineups, but in practice it strongly limits the team’s options. Without smokes, the T side often dies to the AWP on Mid, cannot properly execute A through Long or Short, and struggles to enter B through Tunnels.

Even a few simple grenades noticeably increase your chances of winning a round. That is why Dust2 in CS2 is better learned not only through aim, but also through basic smokes, Molotovs, and flashes for key areas of the map.

What are the most common mistakes when using Dust2 lineups?

The most common mistake is learning a grenade without understanding when it is needed. For example, a player knows the Xbox smoke but throws it too late, when the team has already lost Mid control. Or they know the Car Molotov but do not use it during a Long execute.

Another mistake is throwing grenades without communication. If a smoke, Molotov, or flash is not synchronized with the team’s execute, it may not create an advantage. That is why the best Dust2 lineups do not work on their own — they work together with timing, information, and teammate movement.