Best Cache Nades in CS2

Best Cache Nades in CS2

Learn the best Cache nades in CS2: Connector, Heaven, CT, Highway and Forklift smokes, NBK, Pit and Default molotovs, plus A, B and Mid flashes.

Never Again
July 14, 202625 мин5 👁

This guide covers the best Cache grenade lineups in CS2 for standard rounds and fast executes. It is useful both for beginners learning basic smokes and Molotovs and for players who need a quick reference for utility on Cache.

On CS2Nades.gg, you can quickly open the lineup you need, watch the video, visit the grenade’s dedicated page, and build a practical set of Cache smokes. Use this guide as a starting point, then move on to the detailed grenade pages.


T-Side Grenades on Cache

On the T side, your first priority is to take Mid or create a credible threat of taking it, then synchronize an execute through A Main/Squeaky or B Main/Sun Room. Do not throw all your utility at the start of the round: execute smokes should bloom immediately before your team pushes.

Mid and Connector Control

Mid connects both bombsites on Cache. The basic attacking plan is to smoke Connector/Z, limit the long sightlines on both sides, and leave Garage behind a flash. Once your team controls Mid, you can split A through Highway or pressure B through Vent and Checkers.

Smoke from T Spawn to Connector

A fast jumpthrow smoke from T Spawn to Connector. It blocks the CT view from Z/Connector, reduces the risk of an early AWP peek, and allows the attacking side to take Garage, Boost, and the center of the map. Use it early in a default; it works best together with the Garage-to-Mid flash.

Команда в консоль
setpos 3307.97 343.96 1680.00;setang -8.23 -174.99 0.00

Smoke from Garage to Left Mid

Blocks the left side of Mid and reduces the number of angles that must be checked when leaving Garage. It is useful for safely taking central control and preparing pressure toward Highway, Connector, or Vent. It works best together with the Right Mid smoke.

Команда в консоль
setpos 1713.97 307.95 1676.00;setang -9.74 -174.20 0.00

Smoke from Garage to Right Mid

Blocks the right-side sightline in Mid and prevents CTs from holding the Garage exit from a comfortable long-range angle. It allows the attacking side to cross Mid, set up on Boost, and prepare an A split through Highway. Combine it with the Left Mid smoke or a pop flash over Mid.

Команда в консоль
setpos 1713.97 196.03 1676.00;setang -9.61 173.75 0.00

Flash from Garage to Mid

A pop flash for the first contact in Mid. It blinds players watching Garage, Boost, and open Mid. Throw it just before your teammates swing rather than too early, so the CTs do not have time to turn away and reset their positions.

Команда в консоль
setpos -441.22 -24.93 1728.30;setang -16.79 27.47 0.00

Smoke from Truck to Connector

A late Connector smoke from Truck is useful after taking A Site or during a prolonged Mid split. It cuts off the CT rotation path, protects the bomb plant, and makes a retake through Connector/Highway more difficult. This is a situational grenade: throw it after securing Truck control, not as an opening lineup.

Команда в консоль
setpos 1793.97 833.92 1676.00;setang -9.49 -159.28 0.00

A Execute: A Main, Squeaky, and Mid Split

A full A execute is built around isolating Forklift, Catwalk/Highway, and the deeper site positions. Smokes reduce the number of simultaneous duels, Molotovs force players out of NBK and Forklift, and a flash opens the first contact from A Main.

Smoke from Outside Squeaky to Catwalk

Blocks Catwalk and isolates the defender supporting A Site from Mid. Use it for an execute through Squeaky and A Main or for an A split after taking Mid control. The smoke reduces crossfires and lets the entry player focus on Forklift, Truck, and close angles.

Команда в консоль
setpos 1315.968750 1587.962158 1768.000000;setang -31.065157 -166.935410 0.000000

Smoke from Outside Squeaky to Forklift

The Forklift smoke removes one of the most dangerous close angles on A Site and makes it easier to leave Squeaky. It is especially useful when the attack is pushing from both Squeaky and A Main. After the smoke lands, always check its edge because a CT may try to play inside it.

Команда в консоль
setpos 1315.96 1587.97 1768.00;setang -54.81 -178.04 0.00

Smoke from A Main to Forklift

Blocks Forklift immediately before the push from A Main and prevents the defender from taking the entry duel from a strong close-range angle. This smoke is convenient for fast rounds or when the team has no Molotov. Combine it with utility for Catwalk/Highway and a flash through Main.

Команда в консоль
setpos 701.67 1336.64 1764.00;setang -3.88 124.84 0.00

Smoke from Outside Garage to A Site

A smoke for an A split through Mid. It blocks part of A Site from an unusual direction and disrupts the aim of defenders near Truck and Default. Throw it when the Mid players are already pressuring Highway and the A Main group is ready to push on the same timing.

Команда в консоль
setpos 1764.03 505.06 1672.62;setang -31.67 136.91 0.000000

Smoke from Under Shroud to Back A Site

Cuts off Back A Site and prevents a deep anchor from helping against both A Main and Squeaky at the same time. It is useful in a full A execute when close positions are being cleared with Molotovs and the team wants a safer path to Default for the bomb plant.

Команда в консоль
setpos 451.342163 1935.94 1816.13;setang -41.922916 -154.154388 0.000000

Molotov from A Main to Forklift

Burns out Forklift and forces the CT to leave cover before the entry player pushes. Unlike a smoke, the Molotov does not leave the defender a safe pocket inside the smoke, making it the preferred option for a coordinated execute. Follow it immediately with a flash through A Main.

Команда в консоль
setpos 557.27 1427.98 1764.03;setang -1.64 102.32 0.00

Molotov from A Main to NBK

Forces the player out of NBK, a strong close angle that can easily stop the first wave of an A execute. Throw the Molotov before the entry player is exposed and be ready for the defender’s forced peek. It works best with a Forklift smoke and utility cutting off Catwalk/Highway.

Команда в консоль
setpos 662.36 1507.87 1764.00;setang -2.26 143.87 0.00

Flash from A Main to A Main

A contact flash against CT aggression near the entrance to A Main. It helps your team secure the corridor by blinding a player near the door, Forklift, or another close angle and creates a window for the first trade. Use it before the main execute smokes if the defense regularly pushes Main.

Команда в консоль
setpos -749.12 -176.04 1676.00;setang -22.95 -60.94 0.00

B Execute: B Main and Sun Room

For a clean B execute, first cut off Heaven and CT, then burn out one of the deep positions such as Pit, Headshot, Default, or Backsite. You do not need to throw every Molotov at once: choose two based on the opponent’s habits and save some utility for the post-plant.

Smoke from Sun Room to Heaven

A key smoke for a B execute. It completely cuts off Heaven, the strongest elevated position for both the defense and the retake. Throw it immediately before the push through B Main/Sun Room. It works best together with a CT smoke and a Molotov for Headshot or Backsite.

Команда в консоль
setpos 571.96 -1449.94 1712.00;setang -31.42 146.35 0.00

Smoke from Sun Room to CT

Blocks CT Spawn and cuts off the fast rotation to B. The smoke gives the attacking side time to take the site and plant the bomb without fighting CT and Heaven at the same time. Use it together with the Heaven smoke; on their own, either smoke leaves the defense too many active sightlines.

Команда в консоль
setpos 688.26 -1449.96 1676.27;setang -26.91 153.46 0.00

Smoke from B Main to Heaven

An alternative Heaven smoke from B Main for rounds when the utility player cannot reach Sun Room in time. It allows the team to run a basic B execute directly from the staging area and remove the upper angle before the entry player pushes. Combine it with the B Main-to-CT smoke.

Команда в консоль
setpos 322.55 -770.28 1659.19;setang -32.62 138.39 0.00

Molotov from B Main to Pit

Burns out Pit, a deep anchor position that is dangerous to clear with a dry peek. The Molotov forces the CT into a prepared crosshair or makes them retreat onto the site. Throw it before the final push, once Heaven and CT have already been smoked off.

Команда в консоль
setpos 320.69 -823.97 1676.00;setang -13.81 109.18 0.00

Molotov from Sun Room to Default B

Burns Default B and prevents the anchor from taking the first fight or safely waiting out the execute smokes on the site. Use it against teams that regularly position their B anchor near the default plant spot. Follow the Molotov with a flash and take space while the CT is forced to move.

Команда в консоль
setpos 961.05 -1449.94 1712.00;setang -21.79 171.62 0.00

CT-Side Grenades on Cache

On the CT side, utility is used to delay early pressure, split the attacking group, and prepare retakes. The most important goals are to avoid giving up Garage/Boost for free, block A Main or Highway at the right moment, and preserve at least one flash or Molotov for retaking a bombsite.

Mid Defense: Garage, Boost, and Connector

CTs do not need to fight for open Mid every round. Smokes in Garage and Boost disrupt fast T timings, while a Molotov on Boost forces the attackers off the key elevated position. Alternate between opening utility and reactive throws so the opponents cannot easily read the defense.

Smoke from CT to Garage

A defensive Garage smoke that slows an early T push into Mid and hides CT repositioning. It buys time for the Boost/Connector setup and forces the attacking side to spend flashes or wait. Use it reactively when you hear a fast Garage take.

Команда в консоль
setpos -1097.03 -310.96 1678.00;setang -56.94 -0.87 0.00

Smoke from CT to Boost

Blocks Boost and disrupts the attackers’ fast timing onto the elevated Mid position. The smoke reduces pressure on Connector and Highway and gives the defense a few seconds to throw a Molotov or flash, or to rotate. It is especially useful against teams that build their rounds around an early Boost setup.

Команда в консоль
setpos -1151.97 310.97 1678.72;setang -51.35 9.39 0.00

Smoke from CT Spawn to Garage

An early smoke from CT Spawn designed to stop a fast Garage take. It lands before full contact and helps the Mid player secure a comfortable position near Connector/Highway. Use it when you expect a fast Mid play or want to hide the defense’s opening setup.

Команда в консоль
setpos -1742.97 -245.96 1678.00;setang -28.82 10.75 0.00

Molotov from Connector to Boost

Burns Boost and prevents the T side from establishing control on the elevated position or using it for a late split. Throw it after receiving information that the attackers control Garage/Boost. The fire forces them to drop into the Mid player’s crosshair and delays the next stage of the attack.

Команда в консоль
setpos -441.22 -24.93 1728.30;setang -16.79 27.47 0.00

A Site Defense and Retake

On A, the defense must separately account for A Main, Squeaky, and a Mid-to-A split. Smokes in A Main and Highway buy time, a pop flash from Quad enables a repeek, and a Molotov on Default can deny the plant or force a post-plant player out during the retake.

Smoke from Truck to Highway

Blocks Highway and isolates A Site from T players pushing out of Mid. The A defender can then handle A Main and Squeaky separately while waiting for the rotation. Throw it after confirming a Mid-to-A split rather than automatically at the start of every round.

Команда в консоль
setpos 1806.46 688.44 1672.03;setang -40.59 172.55 0.00

Smoke from CT to A Main

A basic defensive smoke for A Main. It stops a fast execute, hides the Forklift/Quad/Truck positions, and forces the T side either to wait or push through the smoke without information. It combines well with the Quad-to-A-Main pop flash.

Команда в консоль
setpos -1039.97 452.03 1679.16;setang -30.84 53.26 0.00

Flash from Quad to A Main

A pop flash from Quad for a counter-peek into A Main. It detonates in front of the attackers and creates a window for the anchor to swing from Forklift/Quad or gather information. Throw it on your teammate’s call so you do not blind a friendly player holding a close position.

Команда в консоль
setpos -423.26 2245.92 1752.00;setang 13.68 -30.39 0.00

Molotov from Truck to Default A

A retake Molotov for Default A. It denies the plant, forces a T out after the bomb has been planted, and clears the standard position for the retake. Use it after contact or after hearing the plant sound. It works best with a flash from CT/Highway while the opponent is forced out of the flames.

Команда в консоль
setpos -916.06 999.77 1743.73;setang -15.96 47.41 0.00

B Site Defense and Retake

B Site is dangerous because the attackers can pressure B Main, Checkers, and Halls at the same time. Defensive smokes temporarily remove one route, a flash into B Main can stop a rush, and a Molotov for Backsite helps the CTs retake after the bomb is planted.

Smoke from Heaven to B Halls

A defensive smoke for B Halls that slows a split and removes the direct line of pressure onto Heaven. It allows the B anchor to hold the upper position, wait for the rotation, or transition into a retake setup. Throw it when you hear activity in Halls or lose control of Mid/Vent.

Команда в консоль
setpos -417.97 -762.42 1860.00;setang 9.92 36.65 0.00

Smoke from B Site to Checkers

Blocks Checkers and isolates players trying to connect a Mid/Vent push with the B Main execute. The defense gains time to focus on one direction or retreat more safely. It is also useful during a retake to temporarily remove Checkers from the equation.

Команда в консоль
setpos -133.96 -1526.47 1724.00;setang -10.76 88.23 0.00

Flash from Headshot to B Main

A defensive pop flash into B Main for an aggressive information peek or to stop a rush. It blinds Ts near the exit and gives the player at Headshot a chance to peek or gather information without taking a dry duel. Timing matters more than the lineup itself, so throw it when you hear the attackers’ footsteps.

Команда в консоль
setpos -417.97 -1212.09 1676.00;setang -12.62 42.55 0.00

Molotov from Outside Heaven to Backsite

A retake Molotov for Backsite that forces the T player out of the deep position and prevents them from safely defending the planted bomb. Throw it before dropping from Heaven or entering from CT, then take the site behind a flash while the opponent is forced into the open.

Команда в консоль
setpos -749.12 -176.04 1676.00;setang -22.95 -60.94 0.00

FAQ: Cache Grenades in CS2

Which Cache lineups should I learn first?

Start with the T Spawn-to-Connector smoke, the Garage-to-Left/Right-Mid smokes, the A Main-to-Forklift smoke, the Sun Room/B Main-to-Heaven smokes, and the Sun Room/B Main-to-CT smokes. On the CT side, your first set should include CT-to-Garage, CT-to-Boost, CT-to-A-Main, Truck-to-Highway, and Heaven-to-B-Halls. These grenades cover Mid control, both main executes, and basic defensive setups.

Which grenades do I need for an A Site execute?

A basic A execute includes a Forklift smoke, utility for Catwalk or Highway, a Molotov for NBK/Forklift, and a flash through A Main. For a split through Mid, add the Outside Garage-to-A-Site smoke. You do not need to throw the full set every round; choose utility based on the positions the opponent uses most often.

Which grenades do I need for a B execute on Cache?

First smoke off Heaven and CT, then burn out one or two positions among Pit, Headshot, Default, and Backsite. Follow with a flash for the entry. Smokes reduce the number of long-range sightlines, while Molotovs prevent the anchor from safely waiting out the execute in a deep corner.

Which CT grenades are most important for Mid?

The CT-to-Garage and CT-Spawn-to-Garage smokes slow the push out of Garage, CT-to-Boost blocks the early elevated position, and the Connector-to-Boost Molotov forces Ts off the spot after they take it. Alternate between opening and reactive utility so the attackers cannot predict exactly when each smoke will fade.

How can I practice Cache lineups faster?

Open CS2Nades.gg and divide your practice into sets of four to six grenades: learn Mid first, then A, then B, and only after that move on to CT retake utility. On a practice server, check the landing point, flight time, and the moment your teammate should push. For two similar lineups, note which spawn or starting position makes each version more convenient.

Where can I find every grenade lineup on Cache?

The full catalog is available on the /map/cache page, while this guide works as a shorter list of the most useful lineups.

Is this guide suitable for beginners?

Yes. It includes a core set of smokes, Molotovs, and flashes that covers the most common situations on Cache and helps new players start using utility effectively in matches.